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The standalone feature serves to compartmentalize Unreal projects, maintaining a clean and readable codebase. The modular nature of game features helps prevent accidental dependencies, contributing to better project organization.
🧟 Gameplay Programming course project (DAE, 2023). Focused on AI agents, decision-making, steering behaviors, and pathfinding using a custom C++ framework. Final project: Zombie Survival Game — an autonomous agent surviving through dynamic AI behavior.
Personal Unity gameplay systems lab: small, isolated prototypes building interactions, UI feedback, simple AI, object pooling, 3D math, and game-feel tuning. Each lab includes a runnable scene and brief notes.