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lukemaeser/README.md

๐Ÿ•น๏ธ Luke Maeser

Technical Designer
๐ŸŽฎ Gameplay Systems โ€ข AI Scripting โ€ข Player Mechanics


Hi! Iโ€™m a Technical Designer who loves building immersive, player-driven systems. I specialize in gameplay mechanics, AI behavior, and level interactions using Unity (C#) and Unreal Engine (Blueprint & C++). With a Master's in Game Design and hands-on experience across multiple engines, I enjoy bridging design and code to create mechanics that feel great to play.

๐Ÿ–ฅ๏ธ lukemaeser.com


๐Ÿ”— Connect

Portfolio LinkedIn


๐Ÿ’พ Featured Repositories

Obstacle Course Watermelon Inspired Game


๐Ÿš€ Skills & Tools

โœ๏ธ Programming & Scripting:

Blueprint C# C++

๐ŸŽฎ Game Engines:

Unreal Engine Unity

๐ŸŽจ Creative Tools:

Blender Photoshop Clip Studio Paint

๐Ÿ“ Version Control:

Git GitHub Perforce

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  1. WatermelonInspiredGame WatermelonInspiredGame Public

    2D puzzle game inspired by Suika Game (Watermelon Game).

    C#