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v21.1 to v24.0 notes #26
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| title: Alpha v21.1 > Alpha v24.0 - Release Notes | ||
| summary: Release notes from Neotokyo; Rebuild Alpha v21.1 to Alpha v24.0 | ||
| author(s): kinoko | ||
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| # Alpha v21.1 to Alpha v24.0 Release Notes | ||
| 2026-04-02 kinoko | ||
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| * [Download v24.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v24.0-alpha) | ||
| * [Install NT;RE (client)](/guide/install/) | ||
| * [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) | ||
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| We have been so busy working on the game that we have forgotten to post update notes. At least a lot has been done! | ||
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| ## Gameplay fixes/changes/additions | ||
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| * Added customization for the IFF system | ||
| * Added customizable X-ray that is applied to friendlies when alive/spectating them and applied to all players when spectating | ||
| * Various fixes for various toggle actions | ||
| * Fixed games not ending if a match is won by hitting the score limit | ||
| * Added a trigger reset for semi automatic weapons | ||
| * Fixed projectiles colliding with dropped weapons | ||
| * Fixed sound pool starvation for very rapid gunfire | ||
| * Fixed Xray being enabled on maps where IFF elements are disabled | ||
| * Fixed viewmodels disappearing | ||
| * Fixed the player getting stuck in leaning when frozen | ||
| * Fixed the game crashing when playing Deathmatch games with bots | ||
| * Fixed the cloak disable sound from being played after the player has died | ||
| * Fixed the ghost marker being placed on objects which aren't the ghost | ||
| * Changed the position of the ghost marker to behave similarly to OGNT when the ghost is carried by players | ||
| * Removed bone merge from default items | ||
| * Players no longer glow in DM | ||
| * Fixed weapon cycle times for various weapons | ||
| * Fixed eye angles going out of netprop range | ||
| * Fix the crosshair being offset after changing resolutions | ||
| * Fixed rounds resetting earlier than they should | ||
| * Added recoil to BALC3 and tightened it's accuracy | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nit: it's -> its otherwise the grammar would imply "tightened it is accuracy" |
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| * Added a per-client cvar `cl_neo_tachi_prefer_auto` for controlling whether a newly spawned Tachi will have its firemode set to single shot or full auto. Set to full auto by default. | ||
| * Various changes to bot behavior | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Up to you, but here's a potential drop in section if we would like to elaborate on the bot changes: There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Another optional additional bullet: |
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| * Added debug commands for adjusting the classes of bots | ||
| * Added extra color customization for crosshairs | ||
| * Added alternative spectator controls | ||
| * Addes server side commands for adjusting team scores | ||
| * Replaced `neo_aim_hold` with proper keybinds | ||
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| ## Gamemode fixes/changes/additions | ||
| Various changes to the JGR gamemode: | ||
| * Points are now scored by getting kills as the JGR instead of surviving as the JGR | ||
| * JGR is locked for all players for 20 seconds after the round has started | ||
| * Instead of spawning the instant the JGR dies, the dead team will spawn after an 8 second cooldown | ||
| * Enabled use of comp settings in JGR | ||
| * Default round timelimit reduced to match the timelimit in CTG | ||
| * Unmanned JGR is now solid, with soft-collide post-death transitions | ||
| * Player XP is now reduced only down to 10 XP instead of 0 | ||
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| Added new server side commands for controlling XP rewards in the CTG gamemode: | ||
| `sv_neo_cap_reward` - How much XP to reward for capturing the ghost. 0 = Rank up. (Default: 0) | ||
| `sv_neo_cap_reward_dead` - Whether dead players should receive the ghost capture reward. (Default: 0) | ||
| `sv_neo_survivor_bonus` - Whether surviving players on the winning team should receive extra XP. (Default: 1) | ||
| `sv_neo_ghost_carrier_bonus` - Whether the ghost carrier on the winning team should receive extra XP. (Default: 1) | ||
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| ## Map changes | ||
| * Added soundscapes for `nt_sentinel_jgr` | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Technically the map name is |
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| ## HUD fixes/changes/additions | ||
| * Fixed health bars in the new squad list overlapping onto adjacent squad mates and the central timer element | ||
| * Text for the damage dealt is no longer colored red if the player was not killed | ||
| * Fixed alive player counts being incorrect | ||
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| ## UI fixes/changes/additions | ||
| * Fixed the alive player count not updating when the scoreboard is open | ||
| * Fixed being able to select multiple UI elements at the same time | ||
| * Added an option to pause the MP3 player on game launch and when exiting a level | ||
| * Fixed the background map FOV | ||
| * Added background map panning | ||
| * Tweaks to the options menu | ||
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| ## Mapping related fixes/changes | ||
| * Added neutral ghost capture points | ||
| * Disabled wind option for `func_dustcloud` and `func_dustmotes` | ||
| * Added Parallax Corrected Cubemap support | ||
| * Added radius setting for prop_sphere | ||
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| ## General fixes/changes/additions | ||
| * Added basic achievements (only available on the steam install) | ||
| * Removed redundant teammate check from player list | ||
| * Fixed Steam release script compatibility | ||
| * Improved compression of release assets | ||
| * Moved Sourcemod gamedata files to a separate subdirectory | ||
| * Added automatic SourceMod gamedata generation | ||
| * Fixed Sourcemod gamedata files | ||
| * Fixed compiler warnings | ||
| * Optimize CollectPlayers memory allocation | ||
| * Restocked the vending machines on Bullet | ||
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Date format should be
04-02->02-04I think(?)There was a problem hiding this comment.
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Yeah should be YYYY-MM-DD