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Rainyan
reviewed
Feb 4, 2026
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| # Alpha v21.1 to Alpha v24.0 Release Notes | ||
| 2026-04-02 kinoko |
Contributor
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Date format should be 04-02 -> 02-04 I think(?)
Collaborator
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Yeah should be YYYY-MM-DD
sunzenshen
reviewed
Feb 5, 2026
| * Fixed eye angles going out of netprop range | ||
| * Fix the crosshair being offset after changing resolutions | ||
| * Fixed rounds resetting earlier than they should | ||
| * Added recoil to BALC3 and tightened it's accuracy |
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nit: it's -> its
otherwise the grammar would imply "tightened it is accuracy"
sunzenshen
reviewed
Feb 5, 2026
| `sv_neo_ghost_carrier_bonus` - Whether the ghost carrier on the winning team should receive extra XP. (Default: 1) | ||
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| ## Map changes | ||
| * Added soundscapes for `nt_sentinel_jgr` |
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Technically the map name is ntre_sentinel_jgr. (nt -> ntre)
sunzenshen
reviewed
Feb 5, 2026
| * Fixed rounds resetting earlier than they should | ||
| * Added recoil to BALC3 and tightened it's accuracy | ||
| * Added a per-client cvar `cl_neo_tachi_prefer_auto` for controlling whether a newly spawned Tachi will have its firemode set to single shot or full auto. Set to full auto by default. | ||
| * Various changes to bot behavior |
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Up to you, but here's a potential drop in section if we would like to elaborate on the bot changes:
## Bot related fixes/changes/additions
* Bots evade from grenades
* Bots retreat when under fire or reloading
* Bots on the same team spread out on different routes
* Discourage bots from attempting to make jumps that they cannot jump high enough for
* Discourage bots from shooting walls/friendlies when enemies leave line of fire
* Per match, discourage bots from taking paths in the map that they previously got stuck on
* Teammate bots move out of the way when other teammates bump into them
* Recon bots super jump when under fire
* Bots can now capture the Juggernaut
* Bots scavenge for a primary weapon if they don't have one
* When a bot is taken over by a spectator, bot name reflects who is taking over the bot
## Experimental bot command system
* When ConVar `sv_neo_bot_cmdr_enable` is enabled on the server, players can collect bots as followers by pressing use while looking at them
* Players can organize bot followers into different squads by changing their own squad star and pressing use on bots
* When a bot is following a player, they will follow the player's pings as way-points until they regroup with the commanding player
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Another optional additional bullet:
* New option to change "Utility slot equip priority" selecting between sequential frag/smoke/detpack order or class utility first
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