Pint sized ECS for Pico-8
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Updated
Jan 5, 2026 - Lua
Pint sized ECS for Pico-8
Repository for our paper submitted to CGVC 2025, in which we compare sparse-set and archetype-based ECSes.
Exploring modern engine architecture by building a high-performance C# .NET 9 game engine, featuring a data-oriented, archetype-based ECS and a modular plugin system.
A tiny archetype-based ECS (Entity Component System) library in TypeScript for game programming.
A silly little compile-time generated archetype ECS in Rust
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