A comprehensive guide to Go programming with deep dives into concurrency concepts and system design patterns.
├── concepts/ # Core Go concepts
│ ├── 01-goroutines-concurrency/ # Goroutine lifecycle, scheduling, patterns
│ ├── 02-channels/ # Buffered/unbuffered, select, deadlocks
│ ├── 03-synchronization/ # Mutex, RWMutex, sync.Once, WaitGroup
│ ├── 04-context/ # Context, cancellation, deadlines
│ ├── 05-memory-management/ # Stack vs heap, escape analysis, GC
│ ├── 06-interfaces/ # Implicit implementation, segregation
│ └── 07-error-handling/ # Error wrapping, custom types, recovery
│
└── designs/ # System design patterns
├── 01-high-throughput-api/ # Buffered channels, worker pool
├── 02-worker-pool/ # Task distribution, backpressure
├── 03-rate-limiter/ # Token bucket, sliding window, leaky bucket
├── 04-circuit-breaker/ # State machine, failure handling
└── 05-cache-with-ttl/ # TTL expiration, thread safety
- Goroutine lifecycle and scheduling (GMP model)
- Blocking vs non-blocking operations
- Fan-in and Fan-out patterns
- Buffered vs unbuffered channels
- Channel closing rules
- Select statement for multiplexing
- Deadlock and starvation detection
sync.Mutexfor mutual exclusionsync.RWMutexfor read-write separationsync.WaitGroupfor goroutine coordinationsync.Oncefor one-time initialization
context.BackgroundvsTODO- Cancellation propagation
- Deadlines and timeouts
- Context values
- Avoiding context misuse patterns
- Stack vs heap allocation
- Escape analysis
- Garbage collector behavior
- Reducing GC pressure techniques
- Implicit interface implementation
- Interface segregation principle
- Empty interface vs generics
- Design-focused patterns
- Error wrapping with context preservation
- Sentinel errors
- Custom error types
- Panic and recover
- Multiple return values pattern
Use Case: Handling many concurrent requests efficiently
Key Concepts:
- Buffered request channels
- Worker pool pattern
- Non-blocking statistics
- Request batching
Use Case: Controlling resource consumption, limiting concurrency
Key Concepts:
- Fixed worker count
- Task queue management
- Result collection
- Graceful shutdown
Use Case: Controlling request rate, preventing system overload
Algorithms:
- Token Bucket: Allows burst with refill rate
- Sliding Window: Strict rate limiting with memory
- Leaky Bucket: Smooth output rate
Use Case: Preventing cascading failures, graceful degradation
States:
- CLOSED: Normal operation
- OPEN: Fail fast
- HALF_OPEN: Testing recovery
Use Case: Reducing database load, improving response time
Features:
- Automatic expiration
- Manual eviction
- Cleanup goroutine
- Thread-safe access
- Go 1.18 or higher (for generics examples)
- Basic understanding of goroutines and channels
Each concept and design folder has:
basics.goor implementation file with code examplesREADME.mdwith detailed explanations- Runnable examples in the code
# Check for compilation errors
go build ./...
# Run all tests
go test ./...
# Run specific package tests
go test ./concepts/01-goroutines-concurrency -v-
Start with Concepts: Understand fundamentals before patterns
- Goroutines & Concurrency → Channels → Synchronization
- Context Package → Memory Management
- Interfaces → Error Handling
-
Progress to Designs: Apply concepts to real-world patterns
- Worker Pool (uses goroutines + channels)
- Rate Limiter (uses time + state management)
- Circuit Breaker (uses state machine + sync)
- Cache with TTL (uses goroutines + time)
- High-Throughput API (combines all)
Each folder includes exercises to reinforce learning:
- Concepts: Deep dives into each topic
- Designs: Real-world implementation challenges
- Don't share memory by communicating; share communication by memory
- Context for cancellation, not configuration
- Use channels for synchronization, sync.Mutex for shared state
- Always pass context as first parameter
- Handle errors explicitly
- Worker pools limit resource consumption
- Rate limiting prevents system overload
- Circuit breakers prevent cascading failures
- Caching reduces latency and load
- Separation of concerns (input, processing, output channels)
- Pre-allocate slices with known capacity
- Use buffered channels appropriately
- Reduce GC pressure with object pooling
- Profile before optimizing
- Consider trade-offs (memory vs CPU, latency vs throughput)
- All code examples are production-ready patterns
- Error handling is included in examples
- Thread safety is considered throughout
- Comments explain non-obvious implementation details
Happy learning and coding in Go! 🚀