Changing view.x / view.y positions viewport correctly#6
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joaBaur wants to merge 7 commits intoawayjs:masterfrom
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Changing view.x / view.y positions viewport correctly#6joaBaur wants to merge 7 commits intoawayjs:masterfrom joaBaur:master
joaBaur wants to merge 7 commits intoawayjs:masterfrom
joaBaur:master
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Not sure if this._pRenderer._pStageGL.x / .y is the best way to access these StageGL properties
… null Line 95 of the iRegisterEntity function could be changed the same way, just to be sure (has not thrown an exception in my project yet)
…ition is null" This reverts commit 4d46be4.
When calling removeChild(), an "_iAssignedPartition ist NULL" is thrown when the child does not have an _explicitPartition set. This can be fixed by calling „this._pUpdateImplicitPartition(null);“ AFTER „this._iSetScene(null);“, so that the _pImplicitPartition of the child is not null also.
…ld()" This reverts commit 1e10ddf.
When calling renderer.queueSnapshot(), a buffer overrun („"ByteArray out of bounds read.“) is logged by ByteArray.readUnsignedInt() after 1/4 of the image data buffer has been processed. This happens because the bitmapData.setPixels() function calls inputByteArray.readUnsignedInt() 4 times within a loop iteration, where it should only request the unsigned int one time and split it into the RGBA components (like setPixel() and setPixel32() do). Also the loops had to be changed (the outer loop iterates over the y/height, the inner loop over the x/width), and the outer loop has to decrease the height value instead of increasing it, to compensate for the different y orientations of bitmaps and WebGL
The top and bottom caps were not rendered, because the faces/triangles were created with wrong indices (I compared the resulting indices array to the corresponding RawIndices array of the ActionScript CylinderPrefab to find the correct order)
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Not sure if this._pRenderer._pStageGL.x / .y is the best way to access
these StageGL properties