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Gymnasiast
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Oct 6, 2025
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I agree with the principle, we added those sprite groups to OpenRCT2 itself long ago and they’ve proven to be quite useful.
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This is updated to improve things and include the new dive loop angles (not yet tested). |
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Solves #26
Adding my sprite groups refactor to this tool. The general mode of operation is when activating or deactivating simple sprite groups, the
legacy_group_implicationsenables additional sprite groups based on what is currently enabled, or disables sprite groups if their constituents are not enabled. After the implication phase, the new sprite groups are enabled or disabled based onlegacy_group_mapand the default precision insprite_group_metadata. If the user switches from full to simple mode, the disable-enable code is run again, to prevent the project state from being different than what the options say.Todo: