Add seasonal tilesets and day/night visual changes#430
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Halvance wants to merge 1 commit intoMUME:masterfrom
Open
Add seasonal tilesets and day/night visual changes#430Halvance wants to merge 1 commit intoMUME:masterfrom
Halvance wants to merge 1 commit intoMUME:masterfrom
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Seasonal Tileset System: - Classic tileset (original pixmaps) preserved in Classic/ directory - Modern tileset with seasonal variants (Spring, Summer, Autumn, Winter) - 300+ new seasonal terrain and trail textures - Automatic season switching based on MUME time - Manual tileset selection (Classic vs Modern) - Season-specific terrain rendering Tilesets Included: - Classic: Original MMapper tileset (moved to Classic/ subdirectory) - Modern/Spring: Fresh green grass, light terrain colors - Modern/Summer: Vibrant green, lush vegetation - Modern/Autumn: Orange/brown foliage, harvest colors - Modern/Winter: Snow-covered terrain, icy water Day/Night Visual Changes: - Time-based lighting adjustments synchronized with MUME clock - Darker rendering during night hours - Lighter rendering during day hours - Smooth transitions between day/night - Requires PR-B (GMCP Broadcast) for clock synchronization Texture Management: - TextureSetEnum configuration (CLASSIC, MODERN, CUSTOM) - Season tracking from MUME clock (Narwain, Ninui, etc.) - Automatic texture reloading on season change - Efficient texture path resolution - getCurrentSeason() and setCurrentSeason() helpers Configuration: - Tileset selection in Graphics preferences - Enable/disable seasonal textures toggle - Texture set persisted in configuration - Season change notifications Resource Changes: - 474 pixmap files reorganized - Classic tilesets moved to pixmaps/Classic/ - Modern seasonal tilesets in pixmaps/Modern/Spring|Summer|Autumn|Winter/ - Updated mmapper2.qrc resource file - Splash screens added to Classic directory Technical Implementation: - Enhanced Filenames.cpp for season-aware texture loading - MapBatches texture batch management - MapCanvasData texture data structures - Season change signals from MumeClock - ConfigEnums.h TextureSetEnum Dependencies: - Requires PR-B (GMCP Broadcast) for MUME clock season tracking - Works with PR-G (Graphics Enhancements) for optimal visual experience This transforms MMapper's visual appearance to match Middle-earth's seasons and time of day, creating a more immersive mapping experience.
Contributor
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I improved the backend for detecting when a season or day/night cycle change occurs in #438 |
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Seasonal Tileset System:
Tilesets Included:
Day/Night Visual Changes:
Texture Management:
Configuration:
Resource Changes:
Technical Implementation:
Dependencies:
This transforms MMapper's visual appearance to match Middle-earth's seasons and time of day, creating a more immersive mapping experience.