Activation Phase 3: ActivationInput resolver seam#26
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LegendaryForge merged 2 commits intomainfrom Jan 31, 2026
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Summary
Introduces an Activation Phase 3 scaffold that allows server-side resolved activation attributes to reach gates, without changing Phase 2 behavior or invariants.
Changes
ActivationInputAPI for server-resolved activation data (gate key, attributes, optional targetRef).ActivationInputResolverAPI as a server-side seam for resolving authoritative activation inputs.DefaultActivationServiceto resolveActivationInputand pass resolved attributes intoConditionGaterequests (no longer hardcoded empty).DefaultCoreRuntimewith a default resolver (empty attributes, targetRef passthrough) and injected it intoDefaultActivationService.ActivationService.ActivationAttemptRequestwith optionaltargetRef.Rationale
Phase 2 validated activation contracts and invariants but always evaluated gates with empty attributes, causing content-side activation gates (e.g., quest-step checks) to deny by default. This change introduces a minimal, server-side resolver seam so content mods can supply authoritative activation attributes without pushing quest or world logic into Core.
Verification
./gradlew spotlessApply clean test