Hi, I'm Hekbas Héctor. I'm a Game Engine Developer & Graphics Programmer. I specialize in building high-performance systems, custom renderers, and editor tools. View resume.
C++20 Unity Tooling Vulkan Graphics
- Luth Engine (C++20, Vulkan)
A data-oriented engine evolved from a path tracing bachelor thesis. Powered by a fiber-based job system and a bindless Vulkan 1.3 backend. - Codename Red Rising (Unity, URP, HLSL)
Unannounced Indie Title. Developing a complete procedural world generation tool, including custom tessellation and post-processing shaders. - TheOneEngine (C++, OpenGL)
My early exploration into engine development, featuring a custom OpenGL renderer.


