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  • Netherlands
  • 06:09 (UTC +01:00)

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HTRMC/README.md


About Me

I’m Harm, a student and hobbyist developer with a strong focus on rendering, graphics programming, and low-level systems.

I enjoy working close to the metal — building things with Vulkan, OpenGL, Zig, and C++, while still being comfortable across the full stack when needed.
Currently deep-diving into modern graphics pipelines, performance, and engine architecture.


Core Focus

  • Graphics programming with modern explicit APIs (Vulkan, OpenGL, DirectX 12)
  • Low-level and systems programming (Zig, C, C++)
  • Engine and tooling development
  • Performance-oriented architecture and profiling
  • Full-stack development when required

Tech Stack

Languages

Graphics & Systems

OpenGL Vulkan DirectX 12

Frameworks & Tools

Creative Tools


GitHub Stats

GitHub Stats Top Languages

What I Like Working On

  • Custom renderers & graphics experiments
  • Zig bindings for native libraries
  • Performance-oriented server & engine code
  • Reverse engineering & protocol research
  • Tooling that makes hard things easier
  • Game development

Pinned Loading

  1. FarHorizons FarHorizons Public

    A voxel-based game and engine written in Zig featuring a Vulkan renderer. Inspired by Minecraft, FarHorizons implements a client/server architecture with async chunk loading, modern graphics pipeli…

    Zig 2

  2. Particulate Particulate Public

    Minecraft mod that enhances Minecraft's ambience with hand-crafted visual effects like fireflies, falling leaves, waterfall cascades and rain ripples

    Java 1 1

  3. Cubyz Cubyz Public

    Forked from PixelGuys/Cubyz

    Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

    Zig

  4. ZigZag ZigZag Public

    Console based chat application built with Zig using TCP networking and SQLite for persistence

    Zig