I’m Harm, a student and hobbyist developer with a strong focus on rendering, graphics programming, and low-level systems.
I enjoy working close to the metal — building things with Vulkan, OpenGL, Zig, and C++, while still being comfortable across the full stack when needed.
Currently deep-diving into modern graphics pipelines, performance, and engine architecture.
- Graphics programming with modern explicit APIs (Vulkan, OpenGL, DirectX 12)
- Low-level and systems programming (Zig, C, C++)
- Engine and tooling development
- Performance-oriented architecture and profiling
- Full-stack development when required
- Custom renderers & graphics experiments
- Zig bindings for native libraries
- Performance-oriented server & engine code
- Reverse engineering & protocol research
- Tooling that makes hard things easier
- Game development


