Conversation
…oll` `pitch` `yaw`
FRotator arguments order should be pitch, yaw, roll instead of roll, pitch, yaw
…alEnginePython order.
Fixed and Removed all Errors and Warnings. Tested a few python scripts, ran editor for long time. Seems to be okay.
Fixed Version Number
Merge branch 'master' of https://github.com/SaxonRah/UnrealEnginePython into support4.25
…d it built on 4.18 and 4.25 (on Linux).
…ill builds on 4.18. Builds on 4.18 and 4.25 (only versions tested).
…on from example scripts for 4.25.
…ion in python. This was used to get the blueprint node creation example scripts to work in 4.25.
…ion modules on debian/ubuntu eg ctypes/unittest. This may make it impossible to load Epics python and UnrealEnginePython together.
…till builds on 4.18. Builds on 4.18 and 4.25 (only versions tested).
Currently builds (4.18 and 4.25) and some examples seem to run OK. This requires some changes to the example scripts. Started from Support4.25 pull req but now highly modified.
Without this fails with x86_64-linux-gnu/python3.8/pyconfig.h file not found. Need to create Include directory in Source/UnrealEnginePython which contains an x86_64-linux-gnu directory containing symbolic link to /usr/include/x86_64-linux-gnu/pythonx.x where x.x is appropriate python version. Directly including /usr/include/x86_64-linux-gnu/pythonx.x in linuxKnownIncludesPaths does not work.
… break existing scripts.
…nrealEnginePython into cyberbibby-Add-support-for-iOS # Conflicts: # Source/UnrealEnginePython/Private/PyCommandlet.cpp # Source/UnrealEnginePython/Private/UnrealEnginePython.cpp # Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.cpp # Source/UnrealEnginePython/UnrealEnginePython.Build.cs
Cyberbibby add support for IOS
# Conflicts: # Source/UnrealEnginePython/Private/UnrealEnginePython.cpp
Add support for Android
IOS Library Path
Add arm64-v8a so
|
man , when i compiled successed in ue5.01, but crashed in loading on 2078(PyCFunction_New)in UEPyModule.... have same problem? |
|
Modifying pythonHome in Windows 10 UE5 is not working, it will still link to the python under refer to UnrealEnginePython.Build.cs around line#10 |
|
Can external python modules be installed and packaged for your Unreal Engine 5.0 build? Thanks! |
|
@kprimo Did you ever find a fix for linking python home to a the non engine embedded version of Python? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.