diff --git a/src/blog/2026-02-04/index.md b/src/blog/2026-02-04/index.md new file mode 100644 index 0000000..5a661bb --- /dev/null +++ b/src/blog/2026-02-04/index.md @@ -0,0 +1,97 @@ + +title: Alpha v21.1 > Alpha v24.0 - Release Notes +summary: Release notes from Neotokyo; Rebuild Alpha v21.1 to Alpha v24.0 +author(s): kinoko + + +# Alpha v21.1 to Alpha v24.0 Release Notes +2026-04-02 kinoko + +* [Download v24.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v24.0-alpha) +* [Install NT;RE (client)](/guide/install/) +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) + +We have been so busy working on the game that we have forgotten to post update notes. At least a lot has been done! + +## Gameplay fixes/changes/additions + +* Added customization for the IFF system +* Added customizable X-ray that is applied to friendlies when alive/spectating them and applied to all players when spectating +* Various fixes for various toggle actions +* Fixed games not ending if a match is won by hitting the score limit +* Added a trigger reset for semi automatic weapons +* Fixed projectiles colliding with dropped weapons +* Fixed sound pool starvation for very rapid gunfire +* Fixed Xray being enabled on maps where IFF elements are disabled +* Fixed viewmodels disappearing +* Fixed the player getting stuck in leaning when frozen +* Fixed the game crashing when playing Deathmatch games with bots +* Fixed the cloak disable sound from being played after the player has died +* Fixed the ghost marker being placed on objects which aren't the ghost +* Changed the position of the ghost marker to behave similarly to OGNT when the ghost is carried by players +* Removed bone merge from default items +* Players no longer glow in DM +* Fixed weapon cycle times for various weapons +* Fixed eye angles going out of netprop range +* Fix the crosshair being offset after changing resolutions +* Fixed rounds resetting earlier than they should +* Added recoil to BALC3 and tightened it's accuracy +* Added a per-client cvar `cl_neo_tachi_prefer_auto` for controlling whether a newly spawned Tachi will have its firemode set to single shot or full auto. Set to full auto by default. +* Various changes to bot behavior +* Added debug commands for adjusting the classes of bots +* Added extra color customization for crosshairs +* Added alternative spectator controls +* Addes server side commands for adjusting team scores +* Replaced `neo_aim_hold` with proper keybinds + +## Gamemode fixes/changes/additions +Various changes to the JGR gamemode: +* Points are now scored by getting kills as the JGR instead of surviving as the JGR +* JGR is locked for all players for 20 seconds after the round has started +* Instead of spawning the instant the JGR dies, the dead team will spawn after an 8 second cooldown +* Enabled use of comp settings in JGR +* Default round timelimit reduced to match the timelimit in CTG +* Unmanned JGR is now solid, with soft-collide post-death transitions +* Player XP is now reduced only down to 10 XP instead of 0 + +Added new server side commands for controlling XP rewards in the CTG gamemode: +`sv_neo_cap_reward` - How much XP to reward for capturing the ghost. 0 = Rank up. (Default: 0) +`sv_neo_cap_reward_dead` - Whether dead players should receive the ghost capture reward. (Default: 0) +`sv_neo_survivor_bonus` - Whether surviving players on the winning team should receive extra XP. (Default: 1) +`sv_neo_ghost_carrier_bonus` - Whether the ghost carrier on the winning team should receive extra XP. (Default: 1) + +## Map changes +* Added soundscapes for `nt_sentinel_jgr` + +## HUD fixes/changes/additions +* Fixed health bars in the new squad list overlapping onto adjacent squad mates and the central timer element +* Text for the damage dealt is no longer colored red if the player was not killed +* Fixed alive player counts being incorrect + +## UI fixes/changes/additions +* Fixed the alive player count not updating when the scoreboard is open +* Fixed being able to select multiple UI elements at the same time +* Added an option to pause the MP3 player on game launch and when exiting a level +* Fixed the background map FOV +* Added background map panning +* Tweaks to the options menu + +## Mapping related fixes/changes +* Added neutral ghost capture points +* Disabled wind option for `func_dustcloud` and `func_dustmotes` +* Added Parallax Corrected Cubemap support +* Added radius setting for prop_sphere + +## General fixes/changes/additions +* Added basic achievements (only available on the steam install) +* Removed redundant teammate check from player list +* Fixed Steam release script compatibility +* Improved compression of release assets +* Moved Sourcemod gamedata files to a separate subdirectory +* Added automatic SourceMod gamedata generation +* Fixed Sourcemod gamedata files +* Fixed compiler warnings +* Optimize CollectPlayers memory allocation +* Restocked the vending machines on Bullet + +