diff --git a/README.md b/README.md
index 624add97..ac921004 100644
--- a/README.md
+++ b/README.md
@@ -2,76 +2,101 @@

-[](https://github.com/JasonXuDeveloper/JEngine/releases) [](https://github.com/JasonXuDeveloper/JEngine/actions/workflows/pr-tests.yml) [](https://github.com/JasonXuDeveloper/JEngine/blob/master/LICENSE) [](https://github.com/JasonXuDeveloper/JEngine/commits) [](https://github.com/JasonXuDeveloper/JEngine) [](https://app.fossa.com/projects/git%2Bgithub.com%2FJasonXuDeveloper%2FJEngine) [](https://www.codefactor.io/repository/github/jasonxudeveloper/jengine) [](https://securityscorecards.dev/viewer/?uri=github.com/JasonXuDeveloper/JEngine) [](https://www.bestpractices.dev/projects/11830) [](https://deepwiki.com/JasonXuDeveloper/JEngine)
+**Ship game updates without shipping a build.**
+
+Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.
+Powered by HybridCLR with built-in encryption and obfuscation.
+1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration.
-**An out-of-the-box Unity framework for hot updatable games**
+[](https://github.com/JasonXuDeveloper/JEngine/releases) [](https://github.com/JasonXuDeveloper/JEngine/actions/workflows/pr-tests.yml) [](https://github.com/JasonXuDeveloper/JEngine/blob/master/LICENSE) [](https://github.com/JasonXuDeveloper/JEngine/commits) [](https://github.com/JasonXuDeveloper/JEngine) [](https://app.fossa.com/projects/git%2Bgithub.com%2FJasonXuDeveloper%2FJEngine) [](https://www.codefactor.io/repository/github/jasonxudeveloper/jengine) [](https://securityscorecards.dev/viewer/?uri=github.com/JasonXuDeveloper/JEngine) [](https://www.bestpractices.dev/projects/11830) [](https://deepwiki.com/JasonXuDeveloper/JEngine)
[Documentation](https://jengine.xgamedev.net/) | [中文文档](https://github.com/JasonXuDeveloper/JEngine/blob/master/README_zh_cn.md)
-## Why JEngine?
+
-- **Lightweight** - Only core package (few files) required; add optional packages as needed
-- **One-Click Build** - JEngine Panel builds code + assets with obfuscation in one click
-- **10x+ Performance** - HybridCLR outperforms ILRuntime/Lua hot update solutions
-- **Zero/Minimal GC** - UniTask (GC-free async) + Nino (high-performance serialization)
-- **All Platforms** - iOS, Android, Windows, macOS, WebGL, WeChat, Douyin, Alipay, TapTap
-- **Secure Updates** - Obfuscate hot update DLL + encrypt resources (assets & DLL/PDB) with XOR/AES/ChaCha20
-- **AI-Accelerated** - Intelligent AI [seamlessly integrated](.claude-plugin/), deeply understands JEngine to boost productivity
-- **Commercial Ready** - Production-proven by individuals and enterprise teams
+## Why JEngine
-## Overview
+
+
+|
-JEngine is a Unity framework that enables **runtime hot updates** for games. Designed for both beginners and professionals, it provides secure, high-performance features out of the box.
+### Ultralight Core
-## Quick Start
+A handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required.
-### Requirements
-- **Unity 2022.3+**
+ |
+
-### Branch Information
+### 10x+ Performance
-| Branch | Status | Description |
-|--------|---------|-------------|
-| `master` | **Recommended** | Latest stable version with the most powerful features |
-| `0.8.x` | Legacy | Most popular 2023 version (no longer maintained) |
-| `0.7.x` | Legacy | Most popular 2022 version (no longer maintained) |
-| `0.6.x` | Legacy | Complete with full documentation (no longer maintained) |
-| `0.5.x` | Legacy | Used by some commercial projects (no longer maintained) |
+HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization.
-## Packages
+ |
+
+
+### Built-in Security
+
+Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this.
+
+ |
+
+
+|
+
+### One-Click Build
+
+Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel.
+
+ |
+
+
+### All Platforms
+
+iOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU.
+
+ |
+
-### Official Packages
+### AI-Powered Development
-| Package | Type | Coverage | Description |
-|---------|------|----------|-------------|
-| **JEngine.Core** | Required | N/A | Hot update support with secure, high-performance features |
-| **JEngine.Util** | Optional | [](https://codecov.io/gh/JasonXuDeveloper/JEngine) | Utility classes including JAction and JObjectPool |
-| **JEngine.UI** | Optional | [](https://codecov.io/gh/JasonXuDeveloper/JEngine) | UI utilities for both runtime and editor |
+First hot update framework with a [Claude Code plugin](.claude-plugin/). AI that understands JEngine patterns and writes idiomatic code for your game.
-**JEngine.Util Features:**
-- **JAction** - Zero-GC chainable async task framework with fluent API, object pooling, delays, conditions, and loops
-- **JObjectPool** - Thread-safe, lock-free generic object pooling using CAS operations
+ |
+
+
-**JEngine.UI Features:**
-- **MessageBox** - Zero-allocation async prompt system with UniTask integration and object pooling for runtime UI
-- **Editor UI** - Shadcn-inspired modern UI Toolkit framework with theming support and Bootstrap/Panel UI integration
+
-### Third-Party Packages
+## Before & After
-| Package | Description | Link |
-|---------|-------------|------|
-| **MetaJUI** | Customized UI framework for JEngine | [Repository](https://github.com/Meta404Dev/MetaJUI) |
-| **MetaExcelDataTool** | Excel table guide tool | [Repository](https://github.com/Meta404Dev/MetaExcelDataTool) |
+| Traditional Approach | With JEngine |
+|---------------------|--------------|
+| Learn Lua or TypeScript for hot update code | Standard C# — same language, same IDE, same debugging |
+| Register cross-domain adapters (ILRuntime) | Zero adapters — HybridCLR runs C# natively |
+| No built-in asset protection | XOR / AES / ChaCha20 encryption + code obfuscation |
+| Manual multi-step build pipeline | One-click build from JEngine Panel |
-## Dependencies
+
-| Dependency | Description | Repository |
-|------------|-------------|------------|
-| **Obfuz** | Code obfuscation | [GitHub](https://github.com/focus-creative-games/obfuz) |
-| **HybridCLR** | Runtime code execution | [GitHub](https://github.com/focus-creative-games/hybridclr) |
-| **YooAssets** | Runtime resource updates | [GitHub](https://github.com/tuyoogame/YooAsset) |
+## Quick Start
+
+**Unity 2022.3+** required. Follow the [Getting Started Guide](https://jengine.xgamedev.net/) to be up and running in minutes.
+
+
+
+## Packages
+
+| Package | Type | Description |
+|---------|------|-------------|
+| **JEngine.Core** | Required | Hot update runtime — bootstrap, encryption, resource management |
+| **JEngine.Util** | Optional | JAction (zero-GC async tasks) · JObjectPool (lock-free object pooling) |
+| **JEngine.UI** | Optional | MessageBox (async dialog prompts) · Editor UI (modern UI Toolkit components with theming) |
+
+Built on [HybridCLR](https://github.com/focus-creative-games/hybridclr) · [YooAsset](https://github.com/tuyoogame/YooAsset) · [UniTask](https://github.com/Cysharp/UniTask) · [Nino](https://github.com/JasonXuDeveloper/Nino) · [Obfuz](https://github.com/focus-creative-games/obfuz)
+
+
## 🎉 Latest Features (v1.1.6)
@@ -81,38 +106,29 @@ JEngine is a Unity framework that enables **runtime hot updates** for games. Des
[📋 View Complete Changelog](CHANGE.md)
-## Project Statistics
-
-[](https://starchart.cc/JasonXuDeveloper/JEngine)
-
-## Showcase
+
-> If your project uses JEngine, feel free to contact the author - we'd be happy to showcase your work here!
+## Community
-|
|
|
|
|
-| ------------------------------------------------------------ | ------------------------------------------------------------ | ------------------------------------------------------------ | ------------------------------------------------------------ |
-| [Alice's Dream Space](https://www.taptap.com/app/224117)
| [Grinding Panic](https://www.taptap.com/app/225175)
| [Harvest Leeks](https://www.taptap.com/app/232558)
| [MingMing Match](https://www.taptap.com/app/233988)
|
-|
|
|
|
|
-| [Rabbit Restaurant](https://www.taptap.com/app/235127)
| [Cangyuan World](https://www.9game.cn/hongmengshijie/)
| [Kz Spirit](https://www.taptap.com/app/238569)
| [Boundless Cinema](https://apps.apple.com/us/app/id1506237271)
|
-
-## Contributors
+[](https://starchart.cc/JasonXuDeveloper/JEngine)
-## Recommendations
+
+
+## Related Projects
-Check out these other excellent Unity frameworks:
+**JEngine Ecosystem:**
+- [MetaJUI](https://github.com/Meta404Dev/MetaJUI) — Customized UI framework for JEngine
+- [MetaExcelDataTool](https://github.com/Meta404Dev/MetaExcelDataTool) — Excel table guide tool
-- [IFramework](https://github.com/OnClick9927/IFramework) - Simple Unity Tools
-- [QFramework](https://github.com/liangxiegame/QFramework) - Your first K.I.S.S Unity 3D Framework
-- [TEngine](https://github.com/ALEXTANGXIAO/TEngine) - Unity framework solution
-- [BundleMaster](https://github.com/mister91jiao/BundleMaster) - Unity resource loading master
-- [Nino](https://github.com/JasonXuDeveloper/Nino) - Ultimate high-performance binary serialization library for C#.
+**Other Great Unity Projects:**
+- [IFramework](https://github.com/OnClick9927/IFramework) · [QFramework](https://github.com/liangxiegame/QFramework) · [TEngine](https://github.com/ALEXTANGXIAO/TEngine) · [BundleMaster](https://github.com/mister91jiao/BundleMaster) · [Nino](https://github.com/JasonXuDeveloper/Nino)
---
-**If JEngine helps you, please give it a Star!**
+**If JEngine helps your project, give it a ⭐**
diff --git a/README_zh_cn.md b/README_zh_cn.md
index 02ab9bcd..eed26ee6 100644
--- a/README_zh_cn.md
+++ b/README_zh_cn.md
@@ -2,78 +2,101 @@

-[](https://github.com/JasonXuDeveloper/JEngine/releases) [](https://github.com/JasonXuDeveloper/JEngine/actions/workflows/pr-tests.yml) [](https://github.com/JasonXuDeveloper/JEngine/blob/master/LICENSE) [](https://github.com/JasonXuDeveloper/JEngine/commits) [](https://github.com/JasonXuDeveloper/JEngine) [](https://app.fossa.com/projects/git%2Bgithub.com%2FJasonXuDeveloper%2FJEngine) [](https://www.codefactor.io/repository/github/jasonxudeveloper/jengine) [](https://securityscorecards.dev/viewer/?uri=github.com/JasonXuDeveloper/JEngine) [](https://www.bestpractices.dev/projects/11830) [](https://deepwiki.com/JasonXuDeveloper/JEngine)
+**线上热更,即时生效。**
+
+全平台运行时热更新——无需重新打包,即可推送代码、资源和逻辑。
+基于 HybridCLR,内置加密与混淆。
+累计 1,000+ 款游戏上线 · 100+ 家企业生产环境验证 · 内置 Claude Code AI 工作流。
-**针对Unity开发者的开箱即用热更新框架**
+[](https://github.com/JasonXuDeveloper/JEngine/releases) [](https://github.com/JasonXuDeveloper/JEngine/actions/workflows/pr-tests.yml) [](https://github.com/JasonXuDeveloper/JEngine/blob/master/LICENSE) [](https://github.com/JasonXuDeveloper/JEngine/commits) [](https://github.com/JasonXuDeveloper/JEngine) [](https://app.fossa.com/projects/git%2Bgithub.com%2FJasonXuDeveloper%2FJEngine) [](https://www.codefactor.io/repository/github/jasonxudeveloper/jengine) [](https://securityscorecards.dev/viewer/?uri=github.com/JasonXuDeveloper/JEngine) [](https://www.bestpractices.dev/projects/11830) [](https://deepwiki.com/JasonXuDeveloper/JEngine)
-[框架文档](https://jengine.xgamedev.net/zh/) | [English Documentation](https://github.com/JasonXuDeveloper/JEngine/blob/master/README.md)
+[框架文档](https://jengine.xgamedev.net/zh/) | [English](https://github.com/JasonXuDeveloper/JEngine/blob/master/README.md) | [QQ群: 921271552](https://jq.qq.com/?_wv=1027&k=cF4hODjW)
-## 为什么选择JEngine?
+
-- **轻量化** - 仅需核心包(少量文件);按需添加可选包
-- **一键构建** - JEngine面板一键构建代码+资源,支持混淆
-- **10倍+性能** - HybridCLR性能远超ILRuntime/Lua热更方案
-- **零/极低GC** - UniTask(无GC异步)+ Nino(高性能序列化)
-- **全平台支持** - iOS、Android、Windows、macOS、WebGL、微信、抖音、支付宝、TapTap
-- **安全更新** - 热更DLL混淆 + 资源(资产和DLL/PDB)支持XOR/AES/ChaCha20加密
-- **AI赋能** - AI[深度理解JEngine](.claude-plugin/),无缝融入开发流程,效率倍增
-- **商用验证** - 经个人和企业团队生产环境验证
+## 为什么选择 JEngine
-## 概述
+
+
+|
-JEngine是针对Unity开发者设计的**开箱即用**的框架,封装了强大的功能,小白也能**快速上手**,**轻松制作**可以**热更新的游戏**。
+### 极致轻量
-> QQ群: [921271552](https://jq.qq.com/?_wv=1027&k=cF4hODjW)
+核心包仅数个文件——导入即用,无需编写任何模板代码即可实现热更新。
-## 快速开始
+ |
+
-### 使用要求
-- **Unity 2022.3+**
+### 10倍+性能
-### 分支信息
+HybridCLR 原生运行标准 C#——性能是 ILRuntime 和 Lua 的 10 倍以上。UniTask 无 GC 异步,Nino 零分配序列化。
-| 分支 | 状态 | 描述 |
-|------|------|------|
-| `master` | **推荐使用** | 最新稳定版本,功能最为强大 |
-| `0.8.x` | 历史版本 | 2023年最热门版本(不再维护) |
-| `0.7.x` | 历史版本 | 2022年最热门版本(不再维护) |
-| `0.6.x` | 历史版本 | 内容完善,文档视频充足(不再维护) |
-| `0.5.x` | 历史版本 | 部分商业项目在使用(不再维护) |
+ |
+
-## 功能包
+### 内置安全
+
+XOR、AES、ChaCha20 三种算法加密资源和 DLL。Obfuz 混淆热更代码。同类框架中独此一家。
+
+ |
+
+
+|
+
+### 一键构建
+
+编译代码、生成 AOT 元数据、混淆、加密、打包资源——JEngine 面板一键搞定。
+
+ |
+
+
+### 全平台
+
+iOS、Android、Windows、macOS、WebGL——以及微信、抖音、支付宝、TapTap 小游戏平台。YooAsset 驱动百万 DAU 级游戏。
+
+ |
+
-### 官方包
+### AI赋能
-| 包名 | 类型 | 覆盖率 | 描述 |
-|------|------|--------|------|
-| **JEngine.Core** | 必需 | N/A | 支持运行时热更,附带安全且高性能的功能 |
-| **JEngine.Util** | 可选 | [](https://codecov.io/gh/JasonXuDeveloper/JEngine) | 工具类库,包含JAction和JObjectPool |
-| **JEngine.UI** | 可选 | [](https://codecov.io/gh/JasonXuDeveloper/JEngine) | 运行时和编辑器UI工具类 |
+首个集成 [Claude Code 插件](.claude-plugin/)的热更框架。AI 深度理解 JEngine 模式,为你的游戏编写地道代码。
-**JEngine.Util 功能:**
-- **JAction** - 零GC链式异步任务框架,提供流畅API、对象池、延迟、条件和循环功能
-- **JObjectPool** - 线程安全、无锁的通用对象池,使用CAS操作
+ |
+
+
-**JEngine.UI 功能:**
-- **MessageBox** - 零分配异步提示系统,支持UniTask集成和对象池,用于运行时UI
-- **编辑器UI** - 借鉴shadcn的现代化UI Toolkit框架,支持主题系统和Bootstrap/Panel UI集成
+
-### 第三方包
+## 对比
-| 包名 | 描述 | 链接 |
+| 传统方案 | 使用 JEngine |
+|---------|-------------|
+| 热更需要学 Lua 或 TypeScript | 标准 C#——同一语言、同一 IDE、同一调试器 |
+| 注册跨域适配器 (ILRuntime) | 零适配器——HybridCLR 原生运行 C# |
+| 无内置资源保护 | XOR / AES / ChaCha20 加密 + 代码混淆 |
+| 手动多步构建流程 | JEngine 面板一键构建 |
+
+
+
+## 快速开始
+
+需要 **Unity 2022.3+**。参阅[快速上手指南](https://jengine.xgamedev.net/zh/),几分钟即可跑通。
+
+
+
+## 功能包
+
+| 包名 | 类型 | 描述 |
|------|------|------|
-| **MetaJUI** | 为JEngine定制的UI框架 | [仓库](https://github.com/Meta404Dev/MetaJUI) |
-| **MetaExcelDataTool** | 为JEngine定制的Excel导表工具 | [仓库](https://github.com/Meta404Dev/MetaExcelDataTool) |
+| **JEngine.Core** | 必需 | 热更运行时——引导、加密、资源管理 |
+| **JEngine.Util** | 可选 | JAction(零GC异步任务)· JObjectPool(无锁对象池) |
+| **JEngine.UI** | 可选 | MessageBox(异步对话框)· 编辑器UI(现代 UI Toolkit 组件,支持主题系统) |
-## 主要依赖
+基于 [HybridCLR](https://github.com/focus-creative-games/hybridclr) · [YooAsset](https://github.com/tuyoogame/YooAsset) · [UniTask](https://github.com/Cysharp/UniTask) · [Nino](https://github.com/JasonXuDeveloper/Nino) · [Obfuz](https://github.com/focus-creative-games/obfuz) 构建
-| 依赖项 | 描述 | 仓库 |
-|--------|------|------|
-| **Obfuz** | 代码混淆 | [GitHub](https://github.com/focus-creative-games/obfuz) |
-| **HybridCLR** | 运行时代码执行 | [GitHub](https://github.com/focus-creative-games/hybridclr) |
-| **YooAssets** | 运行时资源更新 | [GitHub](https://github.com/tuyoogame/YooAsset) |
+
## 🎉 最新功能 (v1.1.6)
@@ -83,38 +106,29 @@ JEngine是针对Unity开发者设计的**开箱即用**的框架,封装了强
[📋 查看完整更新日志](CHANGE.md)
-## 项目统计
-
-[](https://starchart.cc/JasonXuDeveloper/JEngine)
-
-## 框架上线项目
+
-> 若您的项目使用了JEngine,欢迎联系作者,作者很乐意把您的作品展示出来~
+## 社区
-|
|
|
|
|
-| ------------------------------------------------------------ | ------------------------------------------------------------ | ------------------------------------------------------------ | ------------------------------------------------------------ |
-| [爱丽丝造梦空间](https://www.taptap.com/app/224117)
| [肝到发慌](https://www.taptap.com/app/225175)
| [割韭菜](https://www.taptap.com/app/232558)
| [明明消消乐](https://www.taptap.com/app/233988)
|
-|
|
|
|
|
-| [兔子与餐厅](https://www.taptap.com/app/235127)
| [沧元世界](https://www.9game.cn/hongmengshijie/)
| [Kz之灵](https://www.taptap.com/app/238569)
| [无界电影](https://apps.apple.com/us/app/无限生化/id1506237271)
|
-
-## 贡献成员
+[](https://starchart.cc/JasonXuDeveloper/JEngine)
-## 推荐项目
+
+
+## 相关项目
-查看这些其他优秀的Unity框架:
+**JEngine 生态:**
+- [MetaJUI](https://github.com/Meta404Dev/MetaJUI) — 为 JEngine 定制的 UI 框架
+- [MetaExcelDataTool](https://github.com/Meta404Dev/MetaExcelDataTool) — Excel 导表工具
-- [IFramework](https://github.com/OnClick9927/IFramework) - Simple Unity Tools
-- [QFramework](https://github.com/liangxiegame/QFramework) - Your first K.I.S.S Unity 3D Framework
-- [TEngine](https://github.com/ALEXTANGXIAO/TEngine) - Unity框架解决方案
-- [BundleMaster](https://github.com/mister91jiao/BundleMaster) - Unity资源加载大师
-- [Nino](https://github.com/JasonXuDeveloper/Nino) - 终极高性能C#二进制序列化库
+**其他优秀 Unity 项目:**
+- [IFramework](https://github.com/OnClick9927/IFramework) · [QFramework](https://github.com/liangxiegame/QFramework) · [TEngine](https://github.com/ALEXTANGXIAO/TEngine) · [BundleMaster](https://github.com/mister91jiao/BundleMaster) · [Nino](https://github.com/JasonXuDeveloper/Nino)
---
-**如果你觉得JEngine对你有帮助,请给该框架一个Star!**
+**如果 JEngine 对你有帮助,请给个 ⭐**